
On the left side of each option there is a little bulb. However, devs made it easier for us to keep track of our choices: Kudos to Geoluread and SrPilha for verifying this. Kill 10,000 puny humans throughout the gameįor both "Genocide" achievements, you don't need to kill them in a single run. Kill 1000 puny humans throughout the game These are achievements that require a fair amount of grind and/or time.įor both "Worker" achievements, you don't need to produce it in a single run. You need to lose on the last day (24-th day of campaign) Be sure to always choose the best possible option in events and keep your fingers crossed.įinish the campaign while always choosing the first answer in dialogues Especially Satan event seams to be crucial for successful attempt. It's impossible to win in this mode without some lucky events at the beginning. To unlock Hardcore Chip, you need to finish the campaign at least once. Not many tips other than that, just play the game until you get it.įinish the first campaign with the "Hardcore" chip After you encounter it, you may also choose "Small planet Chip", that shortens days from the start.įor me, the best one to play was No Country for Weaklings chip. There is an event that shortens each day by one phase, that may be helpful. *check "Almost There!" achievement description carefully. In this section, I also placed achievements that require you to win* with special conditions. These are the achievements that you get after surviving set amount of days or finishing campaign (survive 25 days). Unlocks after all other chips are available. NO COUNTRY FOR WEAKLINGS - My personal favorite.

To get it, you must strike a deal with Cthulhu in The Old One event.
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Therefore, below is list of all chips with requirements how to obtain them. Send your humans on expeditions around a procedurally generated map and earn resources without any limits.Many achievements get significantly easier, if you're using the right chip. In the second campaign besides resource management you get a totally new "raid" mechanic. A correct choice may provide some bonus, an incorrect one - well, you'll see! Many of the modifiers that you get due to the random events change the game's look significantly. Besides that, a random event happens after every five feedings in the form of a text quest. The foremost roguelike element is that you can't save the game - you have to start from scratch every time. You need to plan your strategy and tactics in advance and track all your humans so that they don't die of exhaustion. Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. They rest in one of the facilities and work in all the others.

It only takes a couple minutes to figure out the game’s mechanics, but using them optimally is no small feat!Ĭore gameplay consists of transporting puny humans between various facilities using mechanical claws. And every failure is fatal - you’ll have to start over!Ĥ) Easy to learn, hard to master. Think fast, to the point, and abandon pity!ģ) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. Immerse yourself in the life of a merciless tyrant!!Ģ) Resource management on steroids.

Slaughter has never been so fun!ġ) Humor as dark as your ex’s heart. In other words, this is a indie resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict.
